/*
$Id: pa_array.h,v 1.11 2001/01/29 20:10:31 paf Exp $
*/
/*
Array Chunk0
====== ========
head--------------->[ptr]
append_here-------->[ptr]
link_row ........
. .
. [ptr]
...........>[link to the next chunk]
*/
#ifndef PA_ARRAY_H
#define PA_ARRAY_H
#include <stddef.h>
#include "pa_types.h"
#include "pa_string.h"
class Pool;
class Array {
public:
typedef void Item;
enum {
CR_INITIAL_ROWS_DEFAULT=10,
CR_GROW_PERCENT=60
};
public:
void *operator new(size_t size, Pool& apool);
Array(Pool& apool, int initial_rows=CR_INITIAL_ROWS_DEFAULT);
int size() { return fused_rows; }
Array& operator += (Item *src);
Array& append_array(Array& src);
Item *get(int index);
char *get_cstr(int index) { return static_cast<char *>(get(index)); }
String *get_string(int index) { return static_cast<String *>(get(index)); }
protected:
// the pool I'm allocated on
Pool& pool;
private:
struct Chunk {
// the number of rows in chunk
int count;
union Row {
Item *item;
Chunk *link; // link to the next chunk in chain
} rows[1];
// next rows are here
}
*head; // the head chunk of the chunk chain
// last allocated chunk
// helps appending Arrays
Chunk *tail;
// next append would write to this record
Chunk::Row *append_here;
// the address of place where lies address
// of the link to the next chunk to allocate
Chunk::Row *link_row;
private:
// array size
int fused_rows;
int cache_chunk_base;
Chunk *cache_chunk;
private:
bool chunk_is_full() {
return append_here == link_row;
}
void expand(int chunk_rows);
private: //disabled
//Array(Array&) { }
Array& operator = (Array&) { return *this; }
};
#endif
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