--- parser3/src/include/pa_hash.h 2001/01/27 15:00:04 1.3 +++ parser3/src/include/pa_hash.h 2001/04/05 16:30:41 1.35 @@ -1,10 +1,11 @@ -/* - $Id: pa_hash.h,v 1.3 2001/01/27 15:00:04 paf Exp $ -*/ +/** @file + Parser: hash class decl. -/* + Copyright (c) 2001 ArtLebedev Group (http://www.artlebedev.com) + Author: Alexander Petrosyan (http://design.ru/paf) + $Id: pa_hash.h,v 1.35 2001/04/05 16:30:41 paf Exp $ */ #ifndef PA_HASH_H @@ -12,37 +13,92 @@ #include +#include "pa_pool.h" #include "pa_types.h" #include "pa_string.h" -class Pool; -class Hash { +/** + Pooled hash. + + Automatically rehashed when almost full. +*/ +class Hash : public Pooled { public: - typedef String Key; - typedef void Value; + typedef String Key; ///< hash Key type. longing for templates + typedef void Val; ///< hash Val type. longing for templates + + /// for_each iterator function type + typedef void (*For_each_func)(const Key& key, Val *value, void *info); + +public: + + Hash(Pool& apool) : Pooled(apool) { + construct(apool); + } + + /// useful generic hash function + static uint generic_code(uint aresult, const char *start, uint allocated); + + /// put a [value] under the [key], return existed or not + /*SYNCHRONIZED*/ bool put(const Key& key, Val *value); +/* + /// dirty hack to allow constant items storage. I long for Hash + /*SYNCHRONIZED* / bool put(const Key& key, const Val *value) { + return put(key, const_cast(value)); + } +*/ + /// get associated [value] by the [key] + /*SYNCHRONIZED*/ Val *get(const Key& key) const; + + /// put a [value] under the [key] if that [key] existed, return existed or not + /*SYNCHRONIZED*/ bool put_replace(const Key& key, Val *value); + + /// put a [value] under the [key] if that [key] NOT existed, return existed or not + /*SYNCHRONIZED*/ bool put_dont_replace(const Key& key, Val *value); + + /// put all 'src' values if NO with same key existed + /*SYNCHRONIZED*/ void merge_dont_replace(const Hash& src); + + void put(const Key& key, int value) { put(key, reinterpret_cast(value)); } + void put(const Key& key, String *value) { put(key, static_cast(value)); } + + //@{ + /// handy get, longing for Hash, Hash + int get_int(const Key& key) const { return reinterpret_cast(get(key)); } + const String *get_string(const Key& key) const { return static_cast(get(key)); } + //@} + + /// number of elements in hash + int size() { return used; } + + /// iterate over all not zero elements + void for_each(For_each_func func, void *info=0); + + /// remove all elements + void clear(); + +protected: + + void construct(Pool& apool); private: - friend Pool; - // expand when used these %% of size + // expand when these %% of allocated exausted enum { THRESHOLD_PERCENT=75 }; - // the pool I'm allocated on - Pool *pool; - - // the index of size in sizes - int size_index; + // the index of [allocated] in [allocates] + int allocates_index; - // possible sizes. prime numbers - static uint sizes[]; - static int sizes_count; + // possible [allocates]. prime numbers + static uint allocates[]; + static int allocates_count; // number of allocated pairs - int size; + int allocated; // helper: expanding when used == threshold int threshold; @@ -55,34 +111,29 @@ private: friend Hash; uint code; - Key key; - Value *value; + const Key key; + Val *value; Pair *link; - void *operator new(size_t size, Pool *apool); + void *operator new(size_t allocated, Pool& apool); - Pair(uint acode, Key& akey, Value *avalue, Pair *alink) : + Pair(uint acode, const Key& akey, Val *avalue, Pair *alink) : code(acode), key(akey), value(avalue), link(alink) {} } **refs; - // new&constructors made private to enforce factory manufacturing at pool - void *operator new(size_t size, Pool *apool); + // filled to threshold: needs expanding + bool full() { return used==threshold; } - Hash(Pool *apool); - - bool full() { - return used==threshold; - } + // allocate larger buffer & rehash void expand(); -public: +private: //disabled - static uint generic_code(uint aresult, char *start, uint size); - void put(Key& key, Value *value); - Value* get(Key& key); + //Hash(Hash&) {} + Hash& operator = (const Hash&) { return *this; } }; #endif