--- parser3/src/include/pa_pool.h 2001/01/30 13:07:31 1.18 +++ parser3/src/include/pa_pool.h 2024/11/04 03:53:25 1.97 @@ -1,76 +1,83 @@ -/* - $Id: pa_pool.h,v 1.18 2001/01/30 13:07:31 paf Exp $ +/** @file + Parser: pool class decl. + + Copyright (c) 2000-2024 Art. Lebedev Studio (http://www.artlebedev.com) + + Authors: Konstantin Morshnev , Alexandr Petrosian */ #ifndef PA_POOL_H #define PA_POOL_H -#include +#define IDENT_PA_POOL_H "$Id: pa_pool.h,v 1.97 2024/11/04 03:53:25 moko Exp $" -#include "pa_string.h" -#include "pa_hash.h" +#include "pa_config_includes.h" #include "pa_array.h" -//#include "pa_table.h" -#include "pa_exception.h" + +/** + Pool mechanizm allows users not to free up allocated objects, + leaving that problem to 'pools'. + + @see Pooled +*/ class Pool { public: - // Exception to report pool errors - Pool(Exception& aexception) : fexception(aexception) {} - ~Pool() {} - - Exception& exception() { return fexception; } - - void *malloc(size_t size) { - return check(real_malloc(size), size); - } - void *calloc(size_t size) { - return check(real_calloc(size), size); - } - - String& make_string() { - return *new(*this) String(*this); - } - Hash& make_hash() { - return *new(*this) Hash(*this, false); - } - Hash& make_thread_safe_hash() { - return *new(*this) Hash(*this, true); - } - Array& make_array() { - return *new(*this) Array(*this); - } - Array& make_array(int initial_rows) { - return *new(*this) Array(*this, initial_rows); - } - /*Table& make_table(char *afile, uint aline, Array *acolumns, int initial_rows) { - return *new(this) Table(this, afile, aline, acolumns, initial_rows); - }*/ - -protected: // pure virtuals - - virtual void *real_malloc(size_t size)=0; - virtual void *real_calloc(size_t size)=0; - -protected: - - Exception& fexception; - - // checks whether mem allocated OK. throws exception otherwise - void *check(void *ptr, size_t size) { - if(!ptr) - fexception.raise(0, 0, - 0, - "allocating %ud bytes", size); - - return ptr; - } + struct Cleanup : public PA_Allocated { + void (*cleanup) (void *); + void *data; + + Cleanup(void (*acleanup) (void *), void *adata): cleanup(acleanup), data(adata) {} + }; + + Pool(); + ~Pool(); + + /// registers a routine to clean up non-pooled allocations + void register_cleanup(void (*cleanup) (void *), void *data); + /// unregister it, looking it up by it's data + void unregister_cleanup(void *cleanup_data); + +private: + + Array cleanups; + +private: + + //{ + /// @name implementation defined + bool real_register_cleanup(void (*cleanup) (void *), void *data); + //} + +private: + + /// throws register cleanup exception + void fail_register_cleanup() const; private: //disabled - // Pool(const Pool&) {} - Pool& operator = (const Pool&) { return *this; } + Pool(const Pool&); + Pool& operator= (const Pool&); +}; + +/** + Base for all classes that are allocated in 'pools'. + Holds Pool object. +*/ +class Pooled { + // the pool i'm allocated on + Pool& fpool; +public: + + Pooled(Pool& apool); + + /// my pool + //Pool& pool() const { return *fpool; } + + /// Sole: this got called automatically from Pool::~Pool() + virtual ~Pooled(); + }; #endif