--- parser3/src/include/pa_pool.h 2001/02/20 18:45:51 1.22 +++ parser3/src/include/pa_pool.h 2001/10/19 14:42:53 1.65 @@ -1,61 +1,172 @@ -/* - $Id: pa_pool.h,v 1.22 2001/02/20 18:45:51 paf Exp $ +/** @file + Parser: pool class decl. + + Copyright (c) 2001 ArtLebedev Group (http://www.artlebedev.com) + + Author: Alexander Petrosyan (http://design.ru/paf) + + $Id: pa_pool.h,v 1.65 2001/10/19 14:42:53 parser Exp $ */ #ifndef PA_POOL_H #define PA_POOL_H -#include +#include "pa_config_includes.h" + +#ifdef XML +#include< memory> +#include +#include +#endif + +// forwards -class String; class Exception; +class Temp_exception; +class String; + +/** + Pool mechanizm allows users not to free up allocated memory, + leaving that problem to 'pools'. + + @see Pooled +*/ class Pool { public: - // Exception to report pool errors - Pool(Exception& aexception) : fexception(aexception) {} - ~Pool() {} + Pool(void *astorage); + ~Pool(); + + void set_context(void *acontext) { fcontext=acontext; } + void *get_context() { return fcontext; } - Exception& exception() { return fexception; } + void set_tag(void *atag) { ftag=atag; } + void *tag() { return ftag; } - void *malloc(size_t size) { - return check(real_malloc(size), size); + /// allocates some bytes on pool + void *malloc(size_t size/*, int place=0*/) { + return check(real_malloc(size/*, place*/), size); } + /// allocates some bytes clearing them with zeros void *calloc(size_t size) { return check(real_calloc(size), size); } -protected: // implementation defined + /// registers a routine to clean up non-pooled allocations + void register_cleanup(void (*cleanup) (void *), void *data) { + if(!real_register_cleanup(cleanup, data)) + fail_register_cleanup(); + } - void *real_malloc(size_t size); + /// resets transcoder if they change charset + void set_charset(const String &charset); + /// returns current charset + const String& get_charset() { return *charset; } + +private: + + void *fstorage; + void *fcontext; + void *ftag; + const String *charset; + +private: + + //{ + /// @name implementation defined + void *real_malloc(size_t size/*, int place*/); void *real_calloc(size_t size); + bool real_register_cleanup(void (*cleanup) (void *), void *data); + //} + +private: -protected: + /// checks whether mem allocated OK. throws exception otherwise + void *check(void *ptr, size_t size) { + if(ptr) + return ptr; - Exception& fexception; + fail_alloc(size); + + // never reached + return 0; + } + /// throws allocation exception + void fail_alloc(size_t size) const; - // checks whether mem allocated OK. throws exception otherwise - void *check(void *ptr, size_t size); + /// throws register cleanup exception + void fail_register_cleanup() const; + +#ifdef XML + +public: + /// converts Xalan string to char * + const char *transcode_cstr(const XalanDOMString& s); + /// converts Xalan string to parser String + String& transcode(const XalanDOMString& s); + /// converts char * to Xalan string + std::auto_ptr< XalanDOMString> transcode_buf(const char *buf, size_t buf_size); + /// converts parser String to Xalan string + std::auto_ptr transcode(const String& s); + +private: + + void set_charset(const char *new_scharset); + void update_transcoder(); + +private: + + XMLTranscoder *transcoder; + +#endif private: //disabled - // Pool(const Pool&) {} - Pool& operator = (const Pool&) { return *this; } + Pool(const Pool&); + Pool& operator= (const Pool&); }; +/** + Base for all classes that are allocated in 'pools'. + + Holds Pool object. Contains useful wrappers to it's methods. + + @see NEW +*/ class Pooled { + // the pool i'm allocated on + Pool *fpool; public: + + /// the Pooled-sole: Pooled instances can be allocated in Pool rather then on heap static void *operator new(size_t size, Pool& apool) { - return apool.malloc(size); + return apool.malloc(size/*, 1*/); } - Pooled(Pool& apool) : fpool(apool) {} - Pool& pool() const { return fpool; } + Pooled(Pool& apool) : fpool(&apool) {} + + /// my pool + Pool& pool() const { return *fpool; } -protected: - // the pool I'm allocated on - Pool& fpool; + /** used for moving objects from one pool to another. + in between object can have no pool and can not be used + @see SQL_Driver_manager + */ + void set_pool(Pool *apool) { fpool=apool; } + + //{ + /// @name useful wrapper around pool + void *malloc(size_t size) const { return fpool->malloc(size); } + void *calloc(size_t size) const { return fpool->calloc(size); } + void register_cleanup(void (*cleanup) (void *), void *data) { fpool->register_cleanup(cleanup, data); } +#ifdef XML + const char *transcode_cstr(const XalanDOMString& s) { return fpool->transcode_cstr(s); } + String& transcode(const XalanDOMString& s) { return fpool->transcode(s); } +#endif + //} }; +/// useful macro for creating objects on current Pooled object Pooled::pool() +#define NEW new(pool()) #endif