--- parser3/src/include/pa_pool.h 2001/10/19 14:42:53 1.65 +++ parser3/src/include/pa_pool.h 2023/09/26 20:49:07 1.96 @@ -1,32 +1,21 @@ /** @file Parser: pool class decl. - Copyright (c) 2001 ArtLebedev Group (http://www.artlebedev.com) + Copyright (c) 2000-2023 Art. Lebedev Studio (http://www.artlebedev.com) - Author: Alexander Petrosyan (http://design.ru/paf) - - $Id: pa_pool.h,v 1.65 2001/10/19 14:42:53 parser Exp $ + Authors: Konstantin Morshnev , Alexandr Petrosian */ #ifndef PA_POOL_H #define PA_POOL_H -#include "pa_config_includes.h" - -#ifdef XML -#include< memory> -#include -#include -#endif +#define IDENT_PA_POOL_H "$Id: pa_pool.h,v 1.96 2023/09/26 20:49:07 moko Exp $" -// forwards - -class Exception; -class Temp_exception; -class String; +#include "pa_config_includes.h" +#include "pa_array.h" /** - Pool mechanizm allows users not to free up allocated memory, + Pool mechanizm allows users not to free up allocated objects, leaving that problem to 'pools'. @see Pooled @@ -35,92 +24,37 @@ class String; class Pool { public: - Pool(void *astorage); - ~Pool(); - - void set_context(void *acontext) { fcontext=acontext; } - void *get_context() { return fcontext; } + struct Cleanup : public PA_Allocated { + void (*cleanup) (void *); + void *data; - void set_tag(void *atag) { ftag=atag; } - void *tag() { return ftag; } + Cleanup(void (*acleanup) (void *), void *adata): cleanup(acleanup), data(adata) {} + }; - /// allocates some bytes on pool - void *malloc(size_t size/*, int place=0*/) { - return check(real_malloc(size/*, place*/), size); - } - /// allocates some bytes clearing them with zeros - void *calloc(size_t size) { - return check(real_calloc(size), size); - } + Pool(); + ~Pool(); /// registers a routine to clean up non-pooled allocations - void register_cleanup(void (*cleanup) (void *), void *data) { - if(!real_register_cleanup(cleanup, data)) - fail_register_cleanup(); - } - - /// resets transcoder if they change charset - void set_charset(const String &charset); - /// returns current charset - const String& get_charset() { return *charset; } + void register_cleanup(void (*cleanup) (void *), void *data); + /// unregister it, looking it up by it's data + void unregister_cleanup(void *cleanup_data); private: - void *fstorage; - void *fcontext; - void *ftag; - const String *charset; + Array cleanups; private: //{ /// @name implementation defined - void *real_malloc(size_t size/*, int place*/); - void *real_calloc(size_t size); bool real_register_cleanup(void (*cleanup) (void *), void *data); //} private: - /// checks whether mem allocated OK. throws exception otherwise - void *check(void *ptr, size_t size) { - if(ptr) - return ptr; - - fail_alloc(size); - - // never reached - return 0; - } - /// throws allocation exception - void fail_alloc(size_t size) const; - /// throws register cleanup exception void fail_register_cleanup() const; -#ifdef XML - -public: - /// converts Xalan string to char * - const char *transcode_cstr(const XalanDOMString& s); - /// converts Xalan string to parser String - String& transcode(const XalanDOMString& s); - /// converts char * to Xalan string - std::auto_ptr< XalanDOMString> transcode_buf(const char *buf, size_t buf_size); - /// converts parser String to Xalan string - std::auto_ptr transcode(const String& s); - -private: - - void set_charset(const char *new_scharset); - void update_transcoder(); - -private: - - XMLTranscoder *transcoder; - -#endif - private: //disabled Pool(const Pool&); @@ -129,44 +63,21 @@ private: //disabled /** Base for all classes that are allocated in 'pools'. - - Holds Pool object. Contains useful wrappers to it's methods. - - @see NEW + Holds Pool object. */ class Pooled { // the pool i'm allocated on - Pool *fpool; + Pool& fpool; public: - /// the Pooled-sole: Pooled instances can be allocated in Pool rather then on heap - static void *operator new(size_t size, Pool& apool) { - return apool.malloc(size/*, 1*/); - } - - Pooled(Pool& apool) : fpool(&apool) {} + Pooled(Pool& apool); /// my pool - Pool& pool() const { return *fpool; } + //Pool& pool() const { return *fpool; } - /** used for moving objects from one pool to another. - in between object can have no pool and can not be used - @see SQL_Driver_manager - */ - void set_pool(Pool *apool) { fpool=apool; } + /// Sole: this got called automatically from Pool::~Pool() + virtual ~Pooled(); - //{ - /// @name useful wrapper around pool - void *malloc(size_t size) const { return fpool->malloc(size); } - void *calloc(size_t size) const { return fpool->calloc(size); } - void register_cleanup(void (*cleanup) (void *), void *data) { fpool->register_cleanup(cleanup, data); } -#ifdef XML - const char *transcode_cstr(const XalanDOMString& s) { return fpool->transcode_cstr(s); } - String& transcode(const XalanDOMString& s) { return fpool->transcode(s); } -#endif - //} }; -/// useful macro for creating objects on current Pooled object Pooled::pool() -#define NEW new(pool()) #endif