--- parser3/src/include/pa_pool.h 2001/01/27 15:00:04 1.7 +++ parser3/src/include/pa_pool.h 2002/02/08 08:30:13 1.78 @@ -1,38 +1,181 @@ -/* - $Id: pa_pool.h,v 1.7 2001/01/27 15:00:04 paf Exp $ +/** @file + Parser: pool class decl. + + Copyright (c) 2001, 2002 ArtLebedev Group (http://www.artlebedev.com) + + Author: Alexandr Petrosian (http://paf.design.ru) + + $Id: pa_pool.h,v 1.78 2002/02/08 08:30:13 paf Exp $ */ #ifndef PA_POOL_H #define PA_POOL_H -#include +#include "pa_config_includes.h" + +#ifdef XML +# include "gdome.h" +// for xmlChar +# include "libxml/tree.h" +#endif -#include "pa_string.h" -#include "pa_hash.h" -#include "pa_array.h" +// forwards + +class Exception; +class String; +class Charset; +class GdomeDOMString_auto_ptr; + +/** + Pool mechanizm allows users not to free up allocated memory, + leaving that problem to 'pools'. + + @see Pooled +*/ class Pool { public: - Pool(); - ~Pool(); - void *malloc(size_t size); - void *calloc(size_t size); - String *make_string() { - return new(this) String(this); + Pool(void *astorage); + + ///{@ statistics + size_t total_allocated() { return ftotal_allocated; } + unsigned int total_times() { return ftotal_times; } + ///}@ + + void set_context(void *acontext) { fcontext=acontext; } + void *get_context() { return fcontext; } + + /// allocates some bytes on pool + void *malloc(size_t size, int place=0) { + return check(real_malloc(size, place), size); } - String *make_string(char *src) { - return new(this) String(this, src); + /// allocates some bytes clearing them with zeros + void *calloc(size_t size) { + return check(real_calloc(size), size); } - Hash *make_hash() { - return new(this) Hash(this); + + /// registers a routine to clean up non-pooled allocations + void register_cleanup(void (*cleanup) (void *), void *data) { + if(!real_register_cleanup(cleanup, data)) + fail_register_cleanup(); } - Array *make_array() { - return new(this) Array(this); + + ///{@ source charset + void set_source_charset(Charset& acharset); + Charset& get_source_charset(); + ///}@ + + ///{@ client charset + void set_client_charset(Charset& charset); + Charset& get_client_charset(); + ///}@ + +#ifdef XML + + /// @see Charset::transcode_cstr(xmlChar *s); + const char *transcode_cstr(xmlChar *s); + /// @see Charset::transcode(xmlChar *s); + String& transcode(xmlChar *s); + /// @see Charset::transcode_cstr(GdomeDOMString *s); + const char *transcode_cstr(GdomeDOMString *s); + /// @see Charset::transcode(GdomeDOMString *s); + String& transcode(GdomeDOMString *s); + /// @see Charset::transcode(const String& s) + GdomeDOMString_auto_ptr transcode(const String& s); + +#endif + +private: + + void *fstorage; + void *fcontext; + Charset *source_charset; + Charset *client_charset; + +private: + + //{ + /// @name implementation defined + void *real_malloc(size_t size, int place); + void *real_calloc(size_t size); + bool real_register_cleanup(void (*cleanup) (void *), void *data); + //} + +private: + + /// checks whether mem allocated OK. throws exception otherwise + void *check(void *ptr, size_t size) { + if(ptr) { + ftotal_allocated+=size; + ftotal_times++; + return ptr; + } + + fail_alloc(size); + + // never reached + return 0; } - Array *make_array(int initial_rows) { - return new(this) Array(this, initial_rows); + /// throws allocation exception + void fail_alloc(size_t size) const; + + /// throws register cleanup exception + void fail_register_cleanup() const; + +private: // statistics + + size_t ftotal_allocated; + unsigned int ftotal_times; + +private: //disabled + + Pool(const Pool&); + Pool& operator= (const Pool&); +}; + +/** + Base for all classes that are allocated in 'pools'. + + Holds Pool object. Contains useful wrappers to it's methods. + + @see NEW +*/ +class Pooled { + // the pool i'm allocated on + Pool *fpool; +public: + + /// the Pooled-sole: Pooled instances can be allocated in Pool rather then on heap + static void *operator new(size_t size, Pool& apool) { + return apool.malloc(size, 1); } + + Pooled(Pool& apool) : fpool(&apool) {} + + /// my pool + Pool& pool() const { return *fpool; } + + /** used for moving objects from one pool to another. + in between object can have no pool and can not be used + @see SQL_Driver_manager + */ + void set_pool(Pool *apool) { fpool=apool; } + + //{ + /// @name useful wrapper around pool + void *malloc(size_t size, int place=0) const { return fpool->malloc(size, place); } + void *calloc(size_t size) const { return fpool->calloc(size); } + void register_cleanup(void (*cleanup) (void *), void *data) { fpool->register_cleanup(cleanup, data); } +#ifdef XML + + const char *transcode_cstr(GdomeDOMString *s) { return fpool->transcode_cstr(s); } + String& transcode(GdomeDOMString *s) { return fpool->transcode(s); } + +#endif + //} }; +/// useful macro for creating objects on current Pooled object Pooled::pool() +#define NEW new(pool()) #endif