--- parser3/src/include/pa_table.h 2001/01/29 15:56:03 1.1 +++ parser3/src/include/pa_table.h 2003/04/14 11:22:53 1.50 @@ -1,31 +1,110 @@ -/* - $Id: pa_table.h,v 1.1 2001/01/29 15:56:03 paf Exp $ +/** @file + Parser: table class decl. + + Copyright (c) 2001, 2003 ArtLebedev Group (http://www.artlebedev.com) + Author: Alexandr Petrosian (http://paf.design.ru) */ #ifndef PA_TABLE_H #define PA_TABLE_H +static const char* IDENT_TABLE_H="$Date: 2003/04/14 11:22:53 $"; + #include "pa_types.h" #include "pa_array.h" #include "pa_hash.h" +#include "pa_string.h" + +/** + VTable backend. + holds: + - column names[if any] + - data rows + - current row pointer + + uses String for column names and data items + + hence most of tables are "named", no need to uptimize nameless onces. + rows and strings stored are read-only. once stored they can be removed, + but not altered. that's handy for quick copying & co. see table:join +*/ class Table : public Array { public: + struct Action_options { + int offset; + int limit; //< negative limit means 'all'. zero limit means 'nothing' + bool reverse; + bool defined; + + Action_options(): offset(0), limit(-1), reverse(false), defined(false) {} + }; + + Table(Pool& apool, + const String *aorigin, + const Array *acolumns, + int initial_rows=CR_INITIAL_ROWS_DEFAULT); + Table(Pool& apool, const Table& source, Action_options& options); + + /// where this table came from, may be NULL + const String *origin_string() { return forigin_string; } - // the base origin of table data - Origin origin; + /// gets column names + const Array *columns() { return fcolumns; } - // columns order - Array *columns_order; + /// assignes column names + void set_columns(const Array *acolumns) { fcolumns=acolumns; } + + /// moves @a current pointer + void set_current(int acurrent) { fcurrent=acurrent; } + + /// @return current pointer + int current() const { return fcurrent; } + void offset(bool absolute, int offset); + + /** @return column index from @a column_name. '<0' if no such column + if no such colum conditionally 'bark' + */ + int column_name2index(const String& column, bool bark) const; + + /// @return item from @a column + const String *item(int column) const; + + /// @return item from @a column. '0' if no such column + const String *item(const String& column) const { + int index=column_name2index(column, false); + return index>=0?item(index):0; + } + + /// saves to text file + void save(bool nameless_save, const String& file_spec); + + typedef bool (*locate_func)(Table& self, void* info); + bool locate(locate_func func, void* info, Action_options& options); + bool locate(int column, const String& value, Action_options& options); + bool locate(const String& column, const String& value, Action_options& options); + + const Array& at(int index) const { + // force @c const result + return *const_cast(static_cast(get(index))); + } + +private: + + // where this table came from, may be NULL + const String *forigin_string; // column name->number lookup table - // hence most of tables are "named", no need to uptimize unnamed onces - Hash name2number; + Hash& name2number; + + // current row + int fcurrent; + + // columns + const Array *fcolumns; + + bool valid(int index) const { return index>=0 && index