--- parser3/src/include/pa_array.h 2001/01/29 09:38:33 1.4 +++ parser3/src/include/pa_array.h 2001/03/19 16:43:59 1.25 @@ -1,8 +1,24 @@ -/* - $Id: pa_array.h,v 1.4 2001/01/29 09:38:33 paf Exp $ +/** @file + Parser + Copyright (c) 2001 ArtLebedev Group (http://www.artlebedev.com) + Author: Alexander Petrosyan (http://design.ru/paf) + + $Id: pa_array.h,v 1.25 2001/03/19 16:43:59 paf Exp $ */ -/* +#ifndef PA_ARRAY_H +#define PA_ARRAY_H + +#include + +#include "pa_pool.h" +#include "pa_types.h" +#include "pa_string.h" + +/** + Pooled Array. + + Internal structure: @verbatim Array Chunk0 ====== ======== @@ -13,43 +29,82 @@ . [ptr] ...........>[link to the next chunk] + @endverbatim */ -#ifndef PA_ARRAY_H -#define PA_ARRAY_H +class Array : public Pooled { +public: -#include + typedef void Item; ///< Array item type -#include "pa_types.h" - -class Pool; + enum { + CR_INITIAL_ROWS_DEFAULT=10, ///< default preallocated row count + CR_GROW_PERCENT=60 ///< each time the Array chunk_is_full() array expanded() + }; -class Array { public: - typedef void *Item; - enum { - CR_PREALLOCATED_COUNT=10, - CR_GROW_PERCENT=60 - }; + Array(Pool& apool, int initial_rows=CR_INITIAL_ROWS_DEFAULT); -private: - friend Pool; + /// size Array. how many items are in it + int size() const { + // for get and quick_get + cache_chunk_base=0; + cache_chunk=head; + return fused_rows; + } + /// append Item to array + Array& operator += (Item *src); + + /// dirty hack to allow constant items storage. I long for Array + Array& operator += (const Item *src) { return *this+=const_cast(src); } + + /// append other Array portion to this one. starting from offset + Array& append_array(const Array& src, int offset=0); + + /** + quickly gets some item considering... + + these true: + - index increments from 0 to size()-1 + - index>=0 && index=cache_chunk_base + */ + Item *quick_get(int index) const { + // next chunk will be with "index" row + if(!(indexcount)) { + int count=cache_chunk->count; + cache_chunk_base+=count; + cache_chunk=cache_chunk->rows[count].link; + } + + return cache_chunk->rows[index-cache_chunk_base].item; + } + + Item *get(int index) const; + void put(int index, Item *item); + /// convinient way to get strings from Array. I long for Array + const String *get_string(int index) const { + return static_cast(get(index)); + } - // the pool I'm allocated on - Pool *pool; +private: struct Chunk { // the number of rows in chunk int count; union Row { - Item item; + Item *item; Chunk *link; // link to the next chunk in chain } rows[1]; // next rows are here } *head; // the head chunk of the chunk chain + // last allocated chunk + // helps appending Arrays + Chunk *tail; + // next append would write to this record Chunk::Row *append_here; @@ -58,45 +113,24 @@ private: Chunk::Row *link_row; private: - // last chank allocated count - int curr_chunk_rows; // array size int fused_rows; - int cache_chunk_base; - Chunk *cache_chunk; + mutable int cache_chunk_base; + mutable Chunk *cache_chunk; private: - // new&constructors made private to enforce factory manufacturing at pool - void *operator new(size_t size, Pool *apool); - - void construct(Pool *apool, int initial_rows); - Array(Pool *apool) { - construct(apool, CR_PREALLOCATED_COUNT); - } - Array(Pool *apool, int initial_rows) { - construct(apool, initial_rows); - } - bool chunk_is_full() { return append_here == link_row; } - void expand(); - -public: - - int size() { return fused_rows; } - Array& operator += (Item src); - Item& operator [] (int index); - Array& operator += (Array& src); - void remove(int index, int count=1); + void expand(int chunk_rows); private: //disabled - Array& operator = (Array& src) { return *this; } - Array(Array& src) {} + //Array(Array&) { } + Array& operator = (const Array&) { return *this; } }; #endif