/** @file
Parser: array class decl.
Copyright (c) 2001 ArtLebedev Group (http://www.artlebedev.com)
Author: Alexander Petrosyan <paf@design.ru> (http://design.ru/paf)
$Id: pa_array.h,v 1.35 2001/04/23 15:49:58 paf Exp $
*/
#ifndef PA_ARRAY_H
#define PA_ARRAY_H
#include <stddef.h>
#include "pa_pool.h"
#include "pa_types.h"
#include "pa_string.h"
/**
Pooled Array.
Internal structure:
@verbatim
Array Chunk0
====== ========
head--------------->[ptr]
append_here-------->[ptr]
link_row ........
. .
. [ptr]
...........>[link to the next chunk]
@endverbatim
*/
class Array : public Pooled {
public:
/// Array item type
typedef void Item;
/*/// for_each iterator function type, const info
typedef void (*For_each_func_const)(Item *value, const void *info);
*/
/// for_each iterator function type
typedef void (*For_each_func)(Item *value, void *info);
/// first_that iterator function type, const info
typedef bool (*First_that_func_const)(Item *value, const void *info);
/// first_that iterator function type
typedef bool (*First_that_func)(Item *value, void *info);
enum {
CR_INITIAL_ROWS_DEFAULT=10, ///< default preallocated row count
CR_GROW_PERCENT=60 ///< each time the Array chunk_is_full() array expanded()
};
public:
Array(Pool& apool, int initial_rows=CR_INITIAL_ROWS_DEFAULT);
/**
size Array. how many items are in it.
must be used with quick_get like this:
@code
int size=src.quick_size();
for(int i=0; i<size; i++) {
z=src.quick_get(i);
}
@endcode
*/
int quick_size() const {
// for quick_get
cache_chunk_base=0;
cache_chunk=head;
return size();
}
/// size Array. how many items are in it
int size() const { return fused_rows; }
/// append Item to array
Array& operator += (Item *src);
/// dirty hack to allow constant items storage. I long for Array<const Item*>
Array& operator += (const Item *src) { return *this+=const_cast<Item*>(src); }
/// append other Array portion to this one. starting from offset
Array& append_array(const Array& src, int offset=0);
/**
quickly gets some item considering...
these true:
- index increments from 0 to size()-1
- index>=0 && index<size()
- index>=cache_chunk_base
*/
Item *quick_get(int index) const {
// next chunk will be with "index" row
if(!(index<cache_chunk_base+cache_chunk->count)) {
int count=cache_chunk->count;
cache_chunk_base+=count;
cache_chunk=cache_chunk->rows[count].link;
}
return cache_chunk->rows[index-cache_chunk_base].item;
}
Item *get(int index) const;
void put(int index, Item *item);
/// convinient way to get strings from Array. I long for Array<const String *>
const String *get_string(int index) const {
return const_cast<const String *>(static_cast<String *>(get(index)));
}
const String *quick_get_string(int index) const {
return const_cast<const String *>(static_cast<String *>(quick_get(index)));
}
/*/// iterate over all elements, const info
void for_each(For_each_func_const func, const void *info=0) const;
/*/
/// iterate over all elements
void for_each(For_each_func func, void *info=0) const;
/// iterate over all elements until condition, const info
void* first_that(First_that_func_const func, const void *info=0) const;
/// iterate over all elements until condition
void* first_that(First_that_func func, void *info=0) const;
private:
struct Chunk {
// the number of rows in chunk
int count;
union Row {
Item *item;
Chunk *link; // link to the next chunk in chain
} rows[1];
// next rows are here
}
*head; // the head chunk of the chunk chain
// last allocated chunk
// helps appending Arrays
Chunk *tail;
// next append would write to this record
Chunk::Row *append_here;
// the address of place where lies address
// of the link to the next chunk to allocate
Chunk::Row *link_row;
private:
// array size
int fused_rows;
mutable int cache_chunk_base;
mutable Chunk *cache_chunk;
private:
bool chunk_is_full() {
return append_here == link_row;
}
void expand(int chunk_rows);
private: //disabled
//Array(Array&) { }
Array& operator = (const Array&) { return *this; }
};
#endif
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